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Yes, that rule clarification above does mean that you can walk in a circle (or more accurately, a square) around the source of your fear. If environmental changes, spells that force movement ( like Thunderwave), or other effects cause a frightened creature to move toward its source of fear, it functions normally. “Willingly” means just what it sounds like. So if 5 squares separate the frightened and the fearmonger, the frightened can only move to squares that are 5 or more squares from the fearmonger. For the sake of simplicity “closer” just means that a creature can’t make the distance of squares between it and the fear-source smaller. However, it still can’t willingly move closer to the source of its fear.Ī frightened creature can’t willingly move closer to the source of its fear. When a creature runs out of line of sight of its source of fear, it no longer suffers the negative effects of having disadvantage on attack rolls or ability check. The important point is that the frightened condition ends whenever those conditions are met. The frightened condition lasts however long it lasts (different spells and different creature effects that cause the frightened condition all work slightly differently, but a recurring Wisdom check is usually how it works). You cannot simply run behind a wall, break the frightened condition, and then pop back out to your source of fear’s line of sight again with no fear in your heart. The frightened condition doesn’t instantly end when you’re out of line of sight of the source of your fear. If the two creatures can see each other, line of sight exists between them whether or not they’re actively looking at each other has nothing to do with it. In other words, line of sight isn’t a personal, subjective thing that can be overcome by closing one’s eyes. Line of sight has a very specific definition in DnD 5e - if you can draw a line from one corner of a creature’s space to the corner of another creature’s space without running into an object or effect that blocks vision, line of sight exists (DMG 251). This common attempt from players centers around a fundamental misunderstanding about what “line of sight” means. You cannot close your eyes to negate the frightened condition. Sounds pretty simple, but there are plenty of thorny rules to cover… The Frightened Condition 5e Rules Oftentimes, spells and effects that cause the frightened condition also come with secondary effects, like forced fleeing or dropped items. The creature also can’t willingly move closer to whatever is causing the frightened condition. The frightened condition causes a creature to have disadvantage on ability checks and attack rolls while its source of fear is within line of sight. How Does the Frightened Condition Work in DnD 5e? Hold up! Are you just here for the basics of the frightened condition? Skip to our beginner’s section below to get a no-nonsense description of how the frightened condition works in 5e.
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And of course, we’ll cover your options for breaking the frightened condition if you find your character’s knees a-shaking.
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Just to be thorough, we’ll also cover all the spells and creatures that cause the frightened condition, as well all the creatures that are immune to it. It may only be 34 words long, but allow us to indulge in a deep dive into the nuances and common rules mistakes that come up at tables. Like pretty much every condition in DnD 5e, players and DMs have plenty of questions about how the frightened condition works. From mind-bending spells to horrifying monsters, 5e is chock full of ways to cause the frightened condition and become frightened yourself. Scary stuff abounds in Dungeons and Dragons. Creatures That Cause the Frightened Condition in 5e.Creatures That Are Immune to the Frightened Condition in 5e.Racial Features That Cause the Frightened Condition in 5e.Class and Subclass Features That Cause the Frightened Condition in 5e.Spells That Protect Against the Frightened Condition in 5e.Spells That Cause the Frightened Condition in 5e.Ways to Break the Frightened Condition in 5e.
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